Open the live build
- NailedBetter lighting
- NailedRuns as specced
- SlippedShallow cutaway
- SlippedNo timing chain
Open the live build
- NailedMore hardware
- NailedDeeper cutaway
- SlippedFloating parts
- SlippedWrong nameplate
Side by side
How each run went.
| Metric | DeepSeek V4.1 Flash | Qwen 3.8 FN |
|---|---|---|
| Quant | UD-IQ1_M | NVFP4 |
| Agents | 1 | orchestrator + 5 subagents, up to 3 at once |
| Wall time | ~60 min | ~72 min |
| Tokens generated | 250k | 443k+ (orchestrator only) |
| Decode speed | 94 tok/s | ~350 tok/s combined (125 per request) |
| Peak context | 346k, never compacted | 262k window, compacted twice |
| Avg time to first token | 3.0 s | 0.99 s |
The prompt
Let's build a V8 engine. A stunning, fully interactive 3D simulation of a 90-degree V8 on an industrial engine test stand, in Three.js/WebGL, running in the browser. Eight cylinders in two banks of four, cross-plane, with visible pistons, rods, crankshaft, camshafts and valves. Detailed heads, intake, exhaust headers, bolts and pipework. Realistic PBR metals. Real, synchronised animation: pistons driven off the crank, cams turning at half crank speed, and a full four-stroke valve sequence. An RPM slider from 0 to 4 000, plus slow motion. WASD plus mouse walking, orbit, and smooth zoom. Working controls: START / STOP, RPM CONTROL, CUTAWAY, EXPLODED VIEW, ASSEMBLE, PART INSPECTION, RESET CAMERA. Procedural geometry only — no downloaded models. Every control functional, and nothing floating apart.
The builds bundle three.js (MIT license) and are shown as the models produced them.





